I mean, maybe I'm a sap for community get-togethers, but there's a warm feeling in hearing the combined effort of a bunch of like-minded dedicated musicians.
The mix and performances sound fantastic.
The stereo grouping/imaging on the different vocals is the cherry on top. Delightful production.
Yeah I'm a sap for them too. It's impressive and heartwarming hearing a bunch of people from a community getting together and making something as a team.
Super glad you think the production is good. You're gonna have to thank MetalRenard for the stereo grouping on the vocals. I usually wouldn't have done it since I can't pan stuff due to having a deaf ear, but he suggested that I give it a shot. I had no idea what I was doing but nobody complained yet so I must've done it right!
I see this working amazingly well in an underwater level track involving dim light, florescent beings, adventure and exploration.
It's quirky, but also sort of majestic in its fairly unique way. Loops awesomely too. Think I'm at the 10th repeat without actually noticing when it starts over.
Yes! I can see the underwater level too. Afterall, I put quite a lot of bubbliness into the track XD
It's good that I'm not the only one who can imagine this music being played in a game scenario :3
This is actually one of my most successful loops. As long as I keep a track fairly simple, I have learned to hide the loop quite well. Although, I did instert an effect into the beginning of the track, which makes it much easier to notice :D
Really digging the airy, spacious atmosphere. Really deep and complements the melody well.
The howling leads in the background give it a very distinct vibe. Very haunting, and very beautiful.
The leads towards the end feel optimistic and hopeful in contrast. A fresh balance.
Can't find anything to criticize. I very much enjoyed this.
Profound concept and strikingly beautiful execution. And, as per usual, graceful playing. The two sections contrast each other very well and create an extremely poignant tone. A very meaningful, dense hollowness.
I wasn't so sure how the contrasting parts would go together since the low frequencies drop off quite significantly. It was an interesting project for sure. I appreciate your review. Now looking forward to what LunyAlex does next. Your last piece is cool
Oh wow, this review made my day! Thanks for dropping by, man.
"The mix is extremely balanced and clean and literally a joy to listen to. This is something I'd test out new audiophile equipment on."
That line right there; you have no idea how happy it makes me haha. Mixing this track was simply hell on earth; by far the hardest track I've ever had to mix. So much tweaking and messing around with volume knobs and EQ settings. Vocals have to be the main reason I had such a hard time. I suck at working with vocals and finding that balance between coherence of the vocals and loudness of the backing track.
"And it's beyond me how you got that brass to sound so natural and vivid and life-like. Bloody wizardry. Black magic is what it is."
Hahaha thanks. I'm really happy with the brass sound I've managed to achieve for my recent tracks. I have to attribute most of it to Hollywood Brass for being such an awesome-sounding library, but if I had to give any guidelines on how my extremely amateur I-have-no-idea-what-I'm-doing sorcery works, they'd be:
1.) Use the mod wheel if your brass plugin supports it. Mod wheel controls the dynamic of the brass (how hard the player blows into the brass, I guess), and it's useful for creating swells (e.g. 0:40 - 0:44 and 2:23 to 2:25) and different dynamic levels.
2.) Have both legato brass and staccato/marcato brass handy. Use the legato brass mainly, but whenever you need short notes (e.g. 0:39), don't simply play a short note with the legato brass - use the proper staccato/marcato articulation to get that proper detached sound. Brass staccato are also useful to accentuate orchestral hits like 0:36.
3.) A little trick I use with staccato brass is to create glissandi out of them. A staccato note is basically devoid of attack time and plays instantly, so it works great for quick glissandi. Examples of glissandi in this track are 0:38 (upward glissando between two legato notes) and 2:54 (downward glissando after the loud brass hit). May not be a very authentic way of getting glissandi, but AS LONG AS IT SOUNDS GOOD.
4.) Layer layer layer. In this track I have multiple French horns, trumpets, and trombones, all playing single notes in various octaves and, in the case of trumpets, whole chords. Really helps to add depth and largeness to the brass. I even layer some strings over all the brass, because I can.
5.) Ornaments like trills (of which Hollywood Brass has plenty) do tons of good to the realism.
Hope that helped in some vague manner!
"5/5 - Haven't played the MGS games, but I've been meaning to, and this provides further incentive to get on with it."
MGS is an amazing series! Definitely give the games a shot.
Trust me to write responses larger than the reviews themselves. c: Thanks a million for the review, glad you enjoyed it!